Devlog 6: Sprint 2


Hello Everyone, the second sprint has started. During this week we discussed which features were the most important to play our game and which we don't need or should leave out because we would not have enough time. After that, we immediately started the second sprint with a clear plan.

Art

The art team has been busy this week unwrapping kitchen models so we can texture them next week, making shaders and particles and modeling some environment pieces so the background wouldn't feel too empty. We also added a water shader for our beach scene, because no beach is complete without sea.

Particle effects

We've created stylized particle effects to match our art style nicely. The artists were used to making particle effects in unreal engine, so the particles like fire and hit lasted longer than expected, but we are very happy with the result. This brings the whole level more to life. Also, thanks to the particle effects, it will be clearer to the players what is happening.


Props

The unwrap of the kitchen models is one of the highest priorities before we make any more models for the restaurant. Of course we don't want to have a lot of models at the end of the ride, but without texture and unwrap. That's why we want to have everything rapped and textured by the end of the second week of the second sprint so that we certainly don't run out of time.

We have also agreed that we will keep the environment simple for now, if we have time to spare, then we can still decide to model more for it. For the moment we have 2 models a modular stone and a palm tree and those should be enough to fill the background. Thanks to these models, the beach vibe we were looking for is even better emphasized in our level.

Thanks for reading the Devlog, and we hope to see you next week!

~ FoodFight Team (:

Files

FOODFIGHT.zip 46 MB
Mar 29, 2022

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